interface Scene.ISceneEditorSession
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public bool HasUnsavedChanges { get; set; }
True if this scene has unsaved changes
public void FrameTo( ref BBox box )
Focus the editor camera onto this box
public void Save( bool forceSaveAs )
Save this scene to disk
public void RecordChange( SerializedProperty property )
Tell undo about this property change
public void AddUndo( string name, Action undo, Action redo )
Add a new undo entry
public void AddSelectionUndo( )
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public void OnEditLog( string name, object source )
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public ISceneUndoScope UndoScope( string name )
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