interface Scene.ISceneEditorSession

in global :: Sandbox

😔 No documentation found.


public bool HasUnsavedChanges { get; set; }

True if this scene has unsaved changes

public void FrameTo( ref BBox box )

Focus the editor camera onto this box

public void Save( bool forceSaveAs )

Save this scene to disk

public void RecordChange( SerializedProperty property )

Tell undo about this property change

public void AddUndo( string name, Action undo, Action redo )

Add a new undo entry

public void AddSelectionUndo( )

😔 No documentation found.

public void OnEditLog( string name, object source )

😔 No documentation found.

public ISceneUndoScope UndoScope( string name )

😔 No documentation found.