class SceneCamera.BloomAccessor

in global :: Sandbox

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public bool Enabled { get; set; }

Enable or disable exposure.

public string ToString( )

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public Type GetType( )

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public Color BlurTint4 { get; set; }

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public Color BlurTint3 { get; set; }

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public Color BlurTint2 { get; set; }

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public Color BlurTint1 { get; set; }

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public Color BlurTint0 { get; set; }

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public float BlurWeight4 { get; set; }

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public int GetHashCode( )

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public float BlurWeight2 { get; set; }

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public float BlurWeight1 { get; set; }

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public float BlurWeight0 { get; set; }

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public float SkyboxStrength { get; set; }

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public float ThresholdWidth { get; set; }

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public float Threshold { get; set; }

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public float Strength { get; set; }

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public SceneCamera.BloomAccessor.BloomMode Mode { get; set; }

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public bool Equals( object obj )

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public float BlurWeight3 { get; set; }

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