class SceneCamera.TonemapAccessor

in global :: Sandbox

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public bool Enabled { get; set; }

Enable or disable exposure.

public float Rate { get; set; }

The rate of change for exposure.

public float Fade { get; set; }

Set the speed at which exposure fades downwards (diminishes) in response to light changes.

public float MinExposure { get; set; }

Minimum auto exposure scale

public float MaxExposure { get; set; }

Maximum auto exposure scale

public float ExposureCompensation { get; set; }

Number of stops to adjust auto-exposure by

public float PercentTarget { get; set; }

Set a custom brightness target to go along with 'Target Bright Pixel Percentage'. (-1 for default engine behavior)

public float PercentBrightPixels { get; set; }

Set a target for percentage of pixels above a certain brightness. (-1 for default engine behavior)

public float MinAverageLuminance { get; set; }

Set the minimum average luminance. This ensures that certain regions aren't too dim after tonemapping

public Type GetType( )

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public string ToString( )

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public bool Equals( object obj )

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public int GetHashCode( )

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