class SceneCamera.TonemapAccessor
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public bool Enabled { get; set; }
Enable or disable exposure.
public float Rate { get; set; }
The rate of change for exposure.
public float Fade { get; set; }
Set the speed at which exposure fades downwards (diminishes) in response to light changes.
public float MinExposure { get; set; }
Minimum auto exposure scale
public float MaxExposure { get; set; }
Maximum auto exposure scale
public float ExposureCompensation { get; set; }
Number of stops to adjust auto-exposure by
public float PercentTarget { get; set; }
Set a custom brightness target to go along with 'Target Bright Pixel Percentage'. (-1 for default engine behavior)
public float PercentBrightPixels { get; set; }
Set a target for percentage of pixels above a certain brightness. (-1 for default engine behavior)
public float MinAverageLuminance { get; set; }
Set the minimum average luminance. This ensures that certain regions aren't too dim after tonemapping
public Type GetType( )
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public string ToString( )
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public bool Equals( object obj )
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public int GetHashCode( )
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