struct SceneCullingBox.CullMode

in global :: Sandbox

Cull mode, either inside or outside


public static SceneCullingBox.CullMode Inside

Hide any objects fully inside the box

public static SceneCullingBox.CullMode Outside

Hide any objects not intersecting any boxes

public bool HasFlag( Enum flag )

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public bool Equals( object obj )

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public int GetHashCode( )

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public int CompareTo( object target )

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public string ToString( )

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public string ToString( string format )

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public string ToString( IFormatProvider provider )

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public string ToString( string format, IFormatProvider provider )

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public TypeCode GetTypeCode( )

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public Type GetType( )

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public int value__

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