struct SceneCullingBox.CullMode
Cull mode, either inside or outside
public static SceneCullingBox.CullMode Inside
Hide any objects fully inside the box
public static SceneCullingBox.CullMode Outside
Hide any objects not intersecting any boxes
public bool HasFlag( Enum flag )
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public bool Equals( object obj )
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public int GetHashCode( )
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public int CompareTo( object target )
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public string ToString( )
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public string ToString( string format )
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public string ToString( IFormatProvider provider )
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public string ToString( string format, IFormatProvider provider )
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public TypeCode GetTypeCode( )
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public Type GetType( )
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public int value__
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