class SceneFile

in global :: Sandbox

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public SceneFile( )

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public bool Equals( object obj )

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public Type GetType( )

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public string ToString( )

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public string ResourceName { get; }

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public string ResourcePath { get; }

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public int ResourceId { get; }

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public bool IsValid { get; }

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public void Deserialize( JsonObject jso )

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public void LoadFromJson( string json )

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public JsonObject Serialize( )

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public IEnumerable<string> GetReferencedPackages( )

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public void StateHasChanged( )

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public bool HasUnsavedChanges { get; }

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public string GetMetadata( string title, string defaultValue = null )

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public string Description { get; }

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public string Title { get; }

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public int ResourceVersion { get; }

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public JsonObject SceneProperties { get; set; }

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public JsonObject[] GameObjects { get; set; }

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public int GetHashCode( )

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public Guid Id { get; set; }

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