class SceneFile
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public SceneFile( )
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public bool Equals( object obj )
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public Type GetType( )
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public string ToString( )
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public string ResourceName { get; }
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public string ResourcePath { get; }
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public int ResourceId { get; }
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public bool IsValid { get; }
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public void Deserialize( JsonObject jso )
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public void LoadFromJson( string json )
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public JsonObject Serialize( )
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public IEnumerable<string> GetReferencedPackages( )
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public void StateHasChanged( )
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public bool HasUnsavedChanges { get; }
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public string GetMetadata( string title, string defaultValue = null )
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public string Description { get; }
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public string Title { get; }
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public int ResourceVersion { get; }
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public JsonObject SceneProperties { get; set; }
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public JsonObject[] GameObjects { get; set; }
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public int GetHashCode( )
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public Guid Id { get; set; }
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