class SceneFogVolume

in global :: Sandbox

Represents a volume of fog in a scene, contributing to volumetric fog effects set on .


public Transform Transform { get; set; }

The position and rotation of the fog volume in the scene.

public BBox BoundingBox { get; set; }

Defines the spatial boundaries of the fog volume.

public float FogStrength { get; set; }

The intensity of the fog. Higher values indicate denser fog.

public float FalloffExponent { get; set; }

Controls how quickly the fog fades at the edges of the volume. Higher values give sharper transitions.

public bool IsValid { get; }

😔 No documentation found.

public void Delete( )

😔 No documentation found.

public Type GetType( )

😔 No documentation found.

public string ToString( )

😔 No documentation found.

public bool Equals( object obj )

😔 No documentation found.

public int GetHashCode( )

😔 No documentation found.

public SceneFogVolume( SceneWorld world, Transform transform, BBox boundingBox, float fogStrength = 1, float falloffExponent = 1 )

😔 No documentation found.