class SceneFogVolume
Represents a volume of fog in a scene, contributing to volumetric fog effects set on .
public Transform Transform { get; set; }
The position and rotation of the fog volume in the scene.
public BBox BoundingBox { get; set; }
Defines the spatial boundaries of the fog volume.
public float FogStrength { get; set; }
The intensity of the fog. Higher values indicate denser fog.
public float FalloffExponent { get; set; }
Controls how quickly the fog fades at the edges of the volume. Higher values give sharper transitions.
public bool IsValid { get; }
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public void Delete( )
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public Type GetType( )
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public string ToString( )
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public bool Equals( object obj )
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public int GetHashCode( )
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public SceneFogVolume( SceneWorld world, Transform transform, BBox boundingBox, float fogStrength = 1, float falloffExponent = 1 )
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