struct SceneLayerType

in global :: Sandbox

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public static SceneLayerType Translucent

Translucent pass. We're rendering translucent objects in depth sorted order, from back to front.

public static SceneLayerType Shadow

Rendering dynamic shadows

public static SceneLayerType EffectsTranslucent

Translucent effects on the 1/4 texture

public static SceneLayerType EffectsOpaque

Opaque effects on the 1/4 texture

public static SceneLayerType DepthPrepass

Depth prepass to reduce overdraw

public static SceneLayerType Opaque

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public static SceneLayerType Unknown

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public int value__

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public Type GetType( )

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public TypeCode GetTypeCode( )

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public string ToString( IFormatProvider provider )

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public string ToString( string format )

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public string ToString( )

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public int CompareTo( object target )

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public int GetHashCode( )

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public bool Equals( object obj )

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public string ToString( string format, IFormatProvider provider )

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public bool HasFlag( Enum flag )

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