class SceneLineObject

in global :: Sandbox

A scene object which is used to draw lines


public Plane ClipPlane

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public SceneObject Parent { get; }

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public void AddChild( string name, SceneObject child )

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public void RemoveChild( SceneObject child )

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public Model Model { get; set; }

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public ulong MeshGroupMask { get; set; }

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public void SetMaterialOverride( Material material )

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public void ClearMaterialOverride( )

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public void SetMaterialOverride( Material material, string attributeName, int attributeValue = 1 )

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public void SetMaterialGroup( string name )

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public bool Batchable { get; set; }

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public SceneObject.SceneObjectFlagAccessor Flags { get; }

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public int GetHashCode( )

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public bool Equals( object obj )

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public SceneRenderLayer RenderLayer { get; set; }

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public ITagSet Tags { get; }

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public Type GetType( )

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public string ToString( )

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public SceneLineObject( SceneWorld sceneWorld )

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public Action<SceneObject> RenderOverride

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public Color ColorTint { get; set; }

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public bool ClipPlaneEnabled

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public bool RenderingEnabled { get; set; }

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public Texture LineTexture { get; set; }

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public SceneLineObject.CapStyle StartCap { get; set; }

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public SceneLineObject.CapStyle EndCap { get; set; }

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public SceneLineObject.FaceMode Face { get; set; }

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public bool Wireframe { get; set; }

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public int Smoothness { get; set; }

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public bool Opaque { set; }

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public void StartLine( )

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public void AddLinePoint( ref Vector3 pos, Color color, float width )

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public void AddLinePoint( ref Vector3 pos, Color color, float width, float textureCoord )

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public void AddLinePoint( ref Vector3 pos, ref Vector3 normal, Color color, float width, float textureCoord )

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public void EndLine( )

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public void Clear( )

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public void RenderSceneObject( )

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public RenderAttributes Attributes { get; }

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public SceneWorld World { get; }

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public void Delete( )

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public Transform Transform { get; set; }

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public Rotation Rotation { get; set; }

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public Vector3 Position { get; set; }

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public BBox LocalBounds { get; set; }

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public BBox Bounds { get; set; }

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