class SceneLoadOptions
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public bool DeleteEverything { get; set; }
If true, on load we'll even delete objects that are marked as DontDelete
public bool ShowLoadingScreen { get; set; }
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public bool IsAdditive { get; set; }
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public Transform Offset { get; set; }
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public SceneFile GetSceneFile( )
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public bool SetScene( SceneFile sceneFile )
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public bool SetScene( string sceneFileName )
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public Type GetType( )
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public string ToString( )
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public bool Equals( object obj )
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public int GetHashCode( )
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public SceneLoadOptions( )
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