class SceneMap

in global :: Sandbox

Map geometry that can be rendered within a .


public SceneWorld World { get; }

The scene world this map belongs to.

public bool IsValid { get; }

Is the map valid.

public BBox Bounds { get; }

Bounds of the map.

public string MapName { get; }

cs_assault

public string MapFolder { get; }

maps/davej/cs_assault

public SceneMap( SceneWorld sceneWorld, string map )

Create a scene map within a scene world.

public static Task<SceneMap> CreateAsync( SceneWorld sceneWorld, string map, CancellationToken cancelToken = null )

Create scene map asynchronously for when large maps take time to load.

public Vector3 WorldOrigin { set; }

😔 No documentation found.

public void Delete( )

😔 No documentation found.

public Type GetType( )

😔 No documentation found.

public string ToString( )

😔 No documentation found.

public bool Equals( object obj )

😔 No documentation found.

public int GetHashCode( )

😔 No documentation found.