class SceneMap
Map geometry that can be rendered within a .
public SceneWorld World { get; }
The scene world this map belongs to.
public bool IsValid { get; }
Is the map valid.
public BBox Bounds { get; }
Bounds of the map.
public string MapName { get; }
cs_assault
public string MapFolder { get; }
maps/davej/cs_assault
public SceneMap( SceneWorld sceneWorld, string map )
Create a scene map within a scene world.
public static Task<SceneMap> CreateAsync( SceneWorld sceneWorld, string map, CancellationToken cancelToken = null )
Create scene map asynchronously for when large maps take time to load.
public Vector3 WorldOrigin { set; }
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public void Delete( )
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public Type GetType( )
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public string ToString( )
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public bool Equals( object obj )
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public int GetHashCode( )
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