struct SceneModel.FootstepEvent

in global :: Sandbox

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public int FootId { get; set; }

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public Transform Transform { get; set; }

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public float Volume { get; set; }

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public string AttachmentName { get; set; }

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public string ToString( )

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public static bool op_Inequality( SceneModel.FootstepEvent left, SceneModel.FootstepEvent right )

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public static bool op_Equality( SceneModel.FootstepEvent left, SceneModel.FootstepEvent right )

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public int GetHashCode( )

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public bool Equals( object obj )

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public bool Equals( SceneModel.FootstepEvent other )

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public void Deconstruct( ref int FootId, ref Transform Transform, ref float Volume, ref string AttachmentName )

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public Type GetType( )

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public SceneModel.FootstepEvent( int FootId, Transform Transform, float Volume, string AttachmentName )

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