struct SceneModel.GenericEvent
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public string Type { get; set; }
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public int Int { get; set; }
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public float Float { get; set; }
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public string String { get; set; }
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public Vector3 Vector { get; set; }
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public string ToString( )
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public static bool op_Inequality( SceneModel.GenericEvent left, SceneModel.GenericEvent right )
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public static bool op_Equality( SceneModel.GenericEvent left, SceneModel.GenericEvent right )
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public int GetHashCode( )
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public bool Equals( object obj )
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public bool Equals( SceneModel.GenericEvent other )
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public void Deconstruct( ref string Type, ref int Int, ref float Float, ref string String, ref Vector3 Vector )
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public Type GetType( )
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public SceneModel.GenericEvent( string Type, int Int, float Float, string String, Vector3 Vector )
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