struct SceneModel.SoundEvent
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public string Name { get; set; }
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public Vector3 Position { get; set; }
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public string AttachmentName { get; set; }
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public string ToString( )
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public static bool op_Inequality( SceneModel.SoundEvent left, SceneModel.SoundEvent right )
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public static bool op_Equality( SceneModel.SoundEvent left, SceneModel.SoundEvent right )
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public int GetHashCode( )
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public bool Equals( object obj )
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public bool Equals( SceneModel.SoundEvent other )
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public void Deconstruct( ref string Name, ref Vector3 Position, ref string AttachmentName )
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public Type GetType( )
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public SceneModel.SoundEvent( string Name, Vector3 Position, string AttachmentName )
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