class SceneNetworkSystem
This is created and referenced by the network system, as a way to route.
public void GetMountedVPKs( Connection source, ref MountedVPKsResponse msg )
A client has joined and wants to know what VPKs to preload.
public Task MountVPKs( Connection source, MountedVPKsResponse msg )
Asynchronously load and mount any VPKs from the provided server response.
public void GetSnapshot( Connection source, ref SnapshotMsg msg )
A client has joined and wants a snapshot of the world.
public Task SetSnapshotAsync( SnapshotMsg msg )
We have recieved a snapshot of the world.
public bool AcceptConnection( Connection channel, ref string reason )
Called on the host to decide whether to accept a . If any that implements this returns false, the connection will be denied.
reasonThe reason to display to the client.
public string ToString( )
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public Type GetType( )
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public void AddHandler( Action<T,Connection> handler )
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public void AddHandler( Func<T,Connection,Guid,Task> handler )
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public void AddHandler( Action<T,Connection,Guid> handler )
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public void Send( Guid connectionId, T obj )
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public void Broadcast( T obj, Nullable<Connection.Filter> filter = null )
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public void BroadcastRaw( ByteStream msg, Nullable<Connection.Filter> filter = null )
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public int GetHashCode( )
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public bool Equals( object obj )
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public void OnHostChanged( Connection previousHost, Connection newHost )
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public void OnLeave( Connection client )
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public void OnJoined( Connection client )
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public void OnInitialize( )
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public void OnConnected( Connection client )
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public void Dispose( )
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public IDisposable Push( )
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public void OnBecameHost( Connection previousHost )
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