class SceneObject.SceneObjectFlagAccessor

in global :: Sandbox

😔 No documentation found.


public bool CastShadows { get; set; }

Whether this scene object should cast shadows.

public bool ExcludeGameLayer { get; set; }

Don't render in the opaque/translucent game passes. This is useful when you want to only render in the Bloom layer, rather than additionally to it.

public bool NeedsEnvironmentMap { get; set; }

True if this object needs cubemap information

public bool WantsFrameBufferCopy { get; set; }

Automatically sets the "FrameBufferCopyTexture" attribute within the material. This does the same thing as Render.CopyFrameBuffer(); except automatically if the pass allows for it.

public bool IncludeInCubemap { get; set; }

Draw this in cubemaps

public bool IsOpaque { get; set; }

😔 No documentation found.

public bool IsTranslucent { get; set; }

😔 No documentation found.

public bool IsDecal { get; set; }

😔 No documentation found.

public bool OverlayLayer { get; set; }

😔 No documentation found.

public bool ViewModelLayer { get; set; }

😔 No documentation found.

public bool SkyBoxLayer { get; set; }

😔 No documentation found.

public bool NeedsLightProbe { get; set; }

😔 No documentation found.

public Type GetType( )

😔 No documentation found.

public string ToString( )

😔 No documentation found.

public bool Equals( object obj )

😔 No documentation found.

public int GetHashCode( )

😔 No documentation found.