struct SceneRenderLayer

in global :: Sandbox

SceneObjects can be rendered on layers other than the main game layer. This is useful if, for example, you want to render on top of everything without applying post processing.


public static SceneRenderLayer Default

Draw wherever makes sense based on the flags, default behaviour

public static SceneRenderLayer ViewModel

Layer drawn on top of everything else - with altered depth

public static SceneRenderLayer OverlayWithDepth

Overlay - after post processing - but still with the scene's depth

public static SceneRenderLayer OverlayWithoutDepth

Overlay - after post processing - without depth (draw over)

public bool HasFlag( Enum flag )

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public bool Equals( object obj )

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public int GetHashCode( )

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public int CompareTo( object target )

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public string ToString( )

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public string ToString( string format )

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public string ToString( IFormatProvider provider )

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public string ToString( string format, IFormatProvider provider )

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public TypeCode GetTypeCode( )

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public Type GetType( )

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public int value__

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