class SceneUtility
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public static GameObject Instantiate( GameObject template, Transform transform )
Create a unique copy of the passed in GameObject
public static GameObject Instantiate( GameObject template )
Create a unique copy of the passed in GameObject
public static GameObject Instantiate( GameObject template, Vector3 position, Rotation rotation )
Create a unique copy of the passed in GameObject
public static GameObject Instantiate( GameObject template, Vector3 position )
Create a unique copy of the passed in GameObject
public static PrefabScene GetPrefabScene( PrefabFile prefabFile )
Get a (cached) scene from a PrefabFile
public static Dictionary<Guid,Guid> MakeIdGuidsUnique( JsonObject json, Nullable<Guid> rootGuid = null )
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public static void MakeGameObjectsUnique( JsonObject json, Nullable<Guid> rootGuid = null )
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public Type GetType( )
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public string ToString( )
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public bool Equals( object obj )
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public int GetHashCode( )
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