class SceneUtility

in global :: Sandbox

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public static GameObject Instantiate( GameObject template, Transform transform )

Create a unique copy of the passed in GameObject

public static GameObject Instantiate( GameObject template )

Create a unique copy of the passed in GameObject

public static GameObject Instantiate( GameObject template, Vector3 position, Rotation rotation )

Create a unique copy of the passed in GameObject

public static GameObject Instantiate( GameObject template, Vector3 position )

Create a unique copy of the passed in GameObject

public static PrefabScene GetPrefabScene( PrefabFile prefabFile )

Get a (cached) scene from a PrefabFile

public static Dictionary<Guid,Guid> MakeIdGuidsUnique( JsonObject json, Nullable<Guid> rootGuid = null )

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public static void MakeGameObjectsUnique( JsonObject json, Nullable<Guid> rootGuid = null )

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public Type GetType( )

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public string ToString( )

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public bool Equals( object obj )

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public int GetHashCode( )

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