class SceneWorld

in global :: Sandbox

A scene world that contains s. See Utility.CreateSceneWorld. You may also want a to manually render the scene world.


public IReadOnlyCollection<SceneObject> SceneObjects { get; }

List of scene objects belonging to this scene world.

public GradientFogController GradientFog

Controls gradient fog settings.

public Color AmbientLightColor

Sets the ambient lighting color

public Color ClearColor

Sets the clear color, if nothing else is drawn, this is the color you will see

public MeshTraceRequest Trace { get; }

Trace against all scene objects in this scene world

public void Delete( )

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public void DeletePendingObjects( )

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public Type GetType( )

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public string ToString( )

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public bool Equals( object obj )

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public int GetHashCode( )

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public SceneWorld( )

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