class SerializedObject
An object (or data) that can be accessed as an object
public void NoteChanged( SerializedProperty childProperty )
It's good manners for a changed SerializedProperty to tell its parent on set. That way the parent can cascade changes up the tree. This is particularly important if the tree includes struct types - because those values will need to be re-set on any ParentProperty's.
public bool IsMultipleTargets { get; }
True if the target is multiple objects
public IEnumerable<object> Targets { get; }
A list of actual target objects - if applicable
public int GetHashCode( )
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public string ToString( )
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public Type GetType( )
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public void NoteFinishEdit( SerializedProperty childProperty )
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public void NoteStartEdit( SerializedProperty childProperty )
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public void NotePreChange( SerializedProperty childProperty )
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public bool Equals( object obj )
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public IEnumerator<SerializedProperty> GetEnumerator( )
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public SerializedProperty GetProperty( string v )
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public SerializedObject.PropertyFinishEditDelegate OnPropertyFinishEdit { get; set; }
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public SerializedObject.PropertyStartEditDelegate OnPropertyStartEdit { get; set; }
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public SerializedObject.PropertyChangedDelegate OnPropertyChanged { get; set; }
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public SerializedObject.PropertyPreChangeDelegate OnPropertyPreChange { get; set; }
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public string TypeTitle { get; }
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public string TypeName { get; }
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public string TypeIcon { get; }
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public bool TryGetProperty( string v, ref SerializedProperty prop )
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public SerializedProperty ParentProperty { get; set; }
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