class SkinnedModelRenderer.MorphAccessor
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public void Set( string name, float f )
Set this value
public bool ContainsOverride( string name )
Returns true if we have this value overridden (set). False means its value is likely being driven by animation etc.
public float Get( string name )
Get this value
public void Clear( string name )
Clear this value, don't override it
public string[] Names { get; }
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public Type GetType( )
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public string ToString( )
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public bool Equals( object obj )
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public int GetHashCode( )
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