class SkinnedModelRenderer.MorphAccessor

in global :: Sandbox

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public void Set( string name, float f )

Set this value

public bool ContainsOverride( string name )

Returns true if we have this value overridden (set). False means its value is likely being driven by animation etc.

public float Get( string name )

Get this value

public void Clear( string name )

Clear this value, don't override it

public string[] Names { get; }

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public Type GetType( )

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public string ToString( )

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public bool Equals( object obj )

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public int GetHashCode( )

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