class SkinnedModelRenderer.SequenceAccessor
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public float Duration { get; }
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public bool IsFinished { get; }
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public float TimeNormalized { get; set; }
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public float Time { get; set; }
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public IReadOnlyList<string> SequenceNames { get; }
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public string Name { get; set; }
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public bool Looping { get; set; }
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public float PlaybackRate { get; set; }
Control playback rate of sequence.
public Type GetType( )
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public string ToString( )
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public bool Equals( object obj )
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public int GetHashCode( )
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