class Sound
Single source for creating sounds
public static float MasterVolume { get; }
The user's preference for their field of view
public static void Preload( string eventName )
Precaches sound files associated with given sound event by name. This helps avoid stutters on first load of each sound file.
public static string[] DspNames { get; }
Get a list of available DSP names
public static int VoiceSampleRate { get; }
The sample rate for voice data
public static SoundHandle Play( SoundEvent soundEvent, Vector3 position )
Play a sound and set its position
public static SoundHandle Play( string eventName, Vector3 position )
Play a sound and set its position
public static SoundHandle Play( string eventName, Mixer mixer )
Play a sound and set its mixer
public string ToString( )
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public Type GetType( )
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public static void StopAll( float fade )
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public static SoundHandle PlayFile( SoundFile soundFile, float volume = 1, float pitch = 1, float delay = 0 )
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public static SoundHandle PlayFile( SoundFile soundFile, float volume, float pitch, float decibels, float delay )
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public int GetHashCode( )
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public static SoundHandle Play( SoundEvent soundEvent )
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public static SoundHandle Play( string eventName )
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public static void UncompressVoiceData( byte[] buffer, Action<Memory<short>> ondata )
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public static void SetEffect( string name, float value, float velocity = 10, float fadeOut = -1 )
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public bool Equals( object obj )
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public static Transform Listener { get; set; }
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