class SoundHandle.LipSyncAccessor

in global :: Sandbox

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public IReadOnlyList<float> Visemes { get; }

A list of 15 lipsync viseme weights. Requires to be true.

public int FrameNumber { get; }

Count from start of recognition.

public int FrameDelay { get; }

Frame delay in milliseconds.

public float LaughterScore { get; }

Laughter score for the current audio frame.

public bool Enabled { get; set; }

Enables lipsync processing.

public Type GetType( )

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public string ToString( )

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public bool Equals( object obj )

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public int GetHashCode( )

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