class SoundStream
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public int SampleRate { get; }
Number of samples per second, as set during its creation.
public int Channels { get; }
Number of audio channels, as set during its creation.
public SoundHandle Play( float volume = 1, float pitch = 1 )
Play sound of the stream.
public SoundHandle Play( float volume, float pitch, float decibels )
Play sound of the stream.
public int QueuedSampleCount { get; }
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public int MaxWriteSampleCount { get; }
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public int LatencySamplesCount { get; }
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public void WriteData( Span<short> data )
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public void Dispose( )
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public Type GetType( )
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public string ToString( )
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public bool Equals( object obj )
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public int GetHashCode( )
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public SoundStream( int sampleRate = 44100, int channels = 1 )
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