class SoundStream

in global :: Sandbox

😔 No documentation found.


public int SampleRate { get; }

Number of samples per second, as set during its creation.

public int Channels { get; }

Number of audio channels, as set during its creation.

public SoundHandle Play( float volume = 1, float pitch = 1 )

Play sound of the stream.

public SoundHandle Play( float volume, float pitch, float decibels )

Play sound of the stream.

public int QueuedSampleCount { get; }

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public int MaxWriteSampleCount { get; }

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public int LatencySamplesCount { get; }

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public void WriteData( Span<short> data )

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public void Dispose( )

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public Type GetType( )

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public string ToString( )

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public bool Equals( object obj )

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public int GetHashCode( )

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public SoundStream( int sampleRate = 44100, int channels = 1 )

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