class Soundscape.LoopedSound
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public SoundFile SoundFile { get; set; }
The sound to play. It should have the looped flag set.
public RangedFloat Volume { get; set; }
Sound volume.
public string ToString( )
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public Type GetType( )
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public bool Equals( object obj )
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public int GetHashCode( )
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public Soundscape.LoopedSound( )
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