class Soundscape.LoopedSound

in global :: Sandbox

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public SoundFile SoundFile { get; set; }

The sound to play. It should have the looped flag set.

public RangedFloat Volume { get; set; }

Sound volume.

public string ToString( )

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public Type GetType( )

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public bool Equals( object obj )

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public int GetHashCode( )

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public Soundscape.LoopedSound( )

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