class Soundscape.StingSound
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public SoundEvent SoundFile { get; set; }
The sound event to play.
public int InstanceCount { get; set; }
How many instances of this sting should exist.
public RangedFloat RepeatTime { get; set; }
How often should this sound be repeated.
public RangedFloat Distance { get; set; }
How far away from the camera should the sound play.
public string ToString( )
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public Type GetType( )
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public bool Equals( object obj )
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public int GetHashCode( )
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public Soundscape.StingSound( )
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