class Soundscape.StingSound

in global :: Sandbox

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public SoundEvent SoundFile { get; set; }

The sound event to play.

public int InstanceCount { get; set; }

How many instances of this sting should exist.

public RangedFloat RepeatTime { get; set; }

How often should this sound be repeated.

public RangedFloat Distance { get; set; }

How far away from the camera should the sound play.

public string ToString( )

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public Type GetType( )

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public bool Equals( object obj )

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public int GetHashCode( )

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public Soundscape.StingSound( )

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