class Soundscape
A soundscape is used for environmental ambiance of a map by playing a set of random sounds at given intervals.
public RangedFloat MasterVolume { get; set; }
All sound volumes in this soundscape will be scaled by this value.
public List<Soundscape.LoopedSound> LoopedSounds { get; set; }
Sounds that are played constantly on a loop.
public List<Soundscape.StingSound> StingSounds { get; set; }
Sounds that are played at intervals.
public bool Equals( object obj )
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public Type GetType( )
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public string ToString( )
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public string ResourceName { get; }
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public string ResourcePath { get; }
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public int ResourceId { get; }
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public bool IsValid { get; }
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public Soundscape( )
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public void LoadFromJson( string json )
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public int ResourceVersion { get; }
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public JsonObject Serialize( )
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public IEnumerable<string> GetReferencedPackages( )
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public void StateHasChanged( )
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public bool HasUnsavedChanges { get; }
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public int GetHashCode( )
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public void Deserialize( JsonObject jso )
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