class Soundscape

in global :: Sandbox

A soundscape is used for environmental ambiance of a map by playing a set of random sounds at given intervals.


public RangedFloat MasterVolume { get; set; }

All sound volumes in this soundscape will be scaled by this value.

public List<Soundscape.LoopedSound> LoopedSounds { get; set; }

Sounds that are played constantly on a loop.

public List<Soundscape.StingSound> StingSounds { get; set; }

Sounds that are played at intervals.

public bool Equals( object obj )

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public Type GetType( )

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public string ToString( )

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public string ResourceName { get; }

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public string ResourcePath { get; }

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public int ResourceId { get; }

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public bool IsValid { get; }

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public Soundscape( )

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public void LoadFromJson( string json )

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public int ResourceVersion { get; }

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public JsonObject Serialize( )

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public IEnumerable<string> GetReferencedPackages( )

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public void StateHasChanged( )

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public bool HasUnsavedChanges { get; }

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public int GetHashCode( )

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public void Deserialize( JsonObject jso )

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