struct Spline.HandleMode
Describes how the spline should behave when entering/leaving a point.
public static Spline.HandleMode Auto
Handle positions are calculated automatically based on the location of adjacent points.
public static Spline.HandleMode Linear
Handle positions are set to zero, leading to a sharp corner.
public static Spline.HandleMode Mirrored
The In and Out handles are user set, but are linked (mirrored).
public static Spline.HandleMode Split
The In and Out handle are user set and operate independently.
public bool HasFlag( Enum flag )
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public bool Equals( object obj )
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public int GetHashCode( )
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public int CompareTo( object target )
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public string ToString( )
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public string ToString( string format )
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public string ToString( IFormatProvider provider )
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public string ToString( string format, IFormatProvider provider )
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public TypeCode GetTypeCode( )
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public Type GetType( )
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public int value__
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