struct Spline.Point

in global :: Sandbox

Point that defines part of the spline. Two consecutive points define a segment of the spline. The , / Handles and / properties are used to define the shape of the spline. P1 (Position) P1 (In) ▼ P1 (Out) o──────═══X═══──────o ───/ \─── ──/ \── -/ \- / \ | | P0 X X P2


public Vector3 Position

The position of the spline point.

public Vector3 In

Position of the In handle relative to the point position.

public Vector3 Out

Position of the Out handle relative to the point position.

public Spline.HandleMode Mode

Describes how the spline should behave when entering/leaving a point. The mmode and the handles In and Out position will determine the transition between segments.

public float Roll

Roll/Twist around the tangent axis.

public Vector3 Scale

X = Scale Length, Y = Scale Width, Z = Scale Height

public Vector3 Up

Custom up vector at a spline point, can be used to calculate tangent frames (transforms) along the spline. This allows fine grained control over the orientation of objects following the spline.

public string ToString( )

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public bool Equals( object obj )

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public int GetHashCode( )

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public Type GetType( )

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public Spline.Point( )

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