struct Spline.Point
Point that defines part of the spline. Two consecutive points define a segment of the spline. The , / Handles and / properties are used to define the shape of the spline. P1 (Position) P1 (In) ▼ P1 (Out) o──────═══X═══──────o ───/ \─── ──/ \── -/ \- / \ | | P0 X X P2
public Vector3 Position
The position of the spline point.
public Vector3 In
Position of the In handle relative to the point position.
public Vector3 Out
Position of the Out handle relative to the point position.
public Spline.HandleMode Mode
Describes how the spline should behave when entering/leaving a point. The mmode and the handles In and Out position will determine the transition between segments.
public float Roll
Roll/Twist around the tangent axis.
public Vector3 Scale
X = Scale Length, Y = Scale Width, Z = Scale Height
public Vector3 Up
Custom up vector at a spline point, can be used to calculate tangent frames (transforms) along the spline. This allows fine grained control over the orientation of objects following the spline.
public string ToString( )
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public bool Equals( object obj )
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public int GetHashCode( )
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public Type GetType( )
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public Spline.Point( )
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