class SpriteRenderer
Renders a sprite in the world
public int GetHashCode( )
😔 No documentation found.
public DebugOverlaySystem DebugOverlay { get; }
😔 No documentation found.
public ComponentFlags Flags { get; set; }
😔 No documentation found.
public T AddComponent( bool startEnabled = True )
😔 No documentation found.
public T GetOrAddComponent( bool startEnabled = True )
😔 No documentation found.
public T GetComponent( bool includeDisabled = False )
😔 No documentation found.
public IEnumerable<T> GetComponents( bool includeDisabled = False )
😔 No documentation found.
public IEnumerable<T> GetComponentsInChildren( bool includeDisabled = False, bool includeSelf = True )
😔 No documentation found.
public T GetComponentInChildren( bool includeDisabled = False, bool includeSelf = True )
😔 No documentation found.
public IEnumerable<T> GetComponentsInParent( bool includeDisabled = False, bool includeSelf = True )
😔 No documentation found.
public T GetComponentInParent( bool includeDisabled = False, bool includeSelf = True )
😔 No documentation found.
public Guid Id { get; }
😔 No documentation found.
public Transform LocalTransform { get; set; }
😔 No documentation found.
public Vector3 LocalPosition { get; set; }
😔 No documentation found.
public void Invoke( float secondsDelay, Action action, CancellationToken ct = null )
😔 No documentation found.
public Rotation LocalRotation { get; set; }
😔 No documentation found.
public GameObject.NetworkAccessor Network { get; }
😔 No documentation found.
public bool IsProxy { get; }
😔 No documentation found.
public JsonNode Serialize( GameObject.SerializeOptions options = null )
😔 No documentation found.
public void Deserialize( JsonObject node )
😔 No documentation found.
public void DeserializeImmediately( JsonObject node )
😔 No documentation found.
public int ComponentVersion { get; }
😔 No documentation found.
public Transform WorldTransform { get; set; }
😔 No documentation found.
public Vector3 WorldPosition { get; set; }
😔 No documentation found.
public Rotation WorldRotation { get; set; }
😔 No documentation found.
public Vector3 WorldScale { get; set; }
😔 No documentation found.
public Type GetType( )
😔 No documentation found.
public string ToString( )
😔 No documentation found.
public bool Equals( object obj )
😔 No documentation found.
public Vector3 LocalScale { get; set; }
😔 No documentation found.
public SpriteRenderer( )
😔 No documentation found.
public ITagSet Tags { get; }
😔 No documentation found.
public Texture Texture { get; set; }
😔 No documentation found.
public Vector2 Size { get; set; }
😔 No documentation found.
public Vector2 Pivot { get; set; }
😔 No documentation found.
public Color Color { get; set; }
😔 No documentation found.
public bool Additive { get; set; }
😔 No documentation found.
public bool CastShadows { get; set; }
😔 No documentation found.
public bool Opaque { get; set; }
😔 No documentation found.
public bool Lighting { get; set; }
😔 No documentation found.
public float DepthFeather { get; set; }
😔 No documentation found.
public float FogStrength { get; set; }
😔 No documentation found.
public bool FlipHorizontal { get; set; }
😔 No documentation found.
public bool FlipVertical { get; set; }
😔 No documentation found.
public RenderOptions RenderOptions { get; set; }
😔 No documentation found.
public void CopyFrom( Renderer other )
😔 No documentation found.
public void EditLog( string name, object source )
😔 No documentation found.
public Scene Scene { get; }
😔 No documentation found.
public GameObject GameObject { get; }
😔 No documentation found.
public ComponentList Components { get; }
😔 No documentation found.
public bool Enabled { get; set; }
😔 No documentation found.
public bool Active { get; }
😔 No documentation found.
public bool IsValid { get; }
😔 No documentation found.
public Action OnComponentEnabled { get; set; }
😔 No documentation found.
public Action OnComponentStart { get; set; }
😔 No documentation found.
public Action OnComponentUpdate { get; set; }
😔 No documentation found.
public Action OnComponentFixedUpdate { get; set; }
😔 No documentation found.
public Action OnComponentDisabled { get; set; }
😔 No documentation found.
public Action OnComponentDestroy { get; set; }
😔 No documentation found.
public void Destroy( )
😔 No documentation found.
public void DestroyGameObject( )
😔 No documentation found.
public GameTransform Transform { get; }
😔 No documentation found.
public void Reset( )
😔 No documentation found.