struct StereoTargetEye

in global :: Sandbox

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public static StereoTargetEye None

Don't render in stereo

public static StereoTargetEye LeftEye

Only render the left eye

public static StereoTargetEye RightEye

Only render the right eye

public static StereoTargetEye Both

Render both eyes in stereo

public bool HasFlag( Enum flag )

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public bool Equals( object obj )

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public int GetHashCode( )

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public int CompareTo( object target )

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public string ToString( )

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public string ToString( string format )

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public string ToString( IFormatProvider provider )

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public string ToString( string format, IFormatProvider provider )

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public TypeCode GetTypeCode( )

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public Type GetType( )

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public int value__

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