struct Surface.ImpactEffectData
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public List<string> Regular { get; set; }
Spawn one of these particles on impact.
public List<string> Bullet { get; set; }
Spawn one of these particles when hit by a bullet.
public List<string> BulletDecal { get; set; }
Use one of these as the bullet impact decal.
public List<string> SoftParticles { get; set; }
Spawn one of these particles on impact.
public List<string> SoftDecal { get; set; }
Use one of these as a physics impact decal.
public List<string> HardParticles { get; set; }
Spawn one of these particles on impact.
public List<string> HardDecal { get; set; }
Use one of these as a physics impact decal.
public bool Equals( object obj )
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public int GetHashCode( )
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public string ToString( )
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public Type GetType( )
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