struct Surface.ImpactEffectData

in global :: Sandbox

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public List<string> Regular { get; set; }

Spawn one of these particles on impact.

public List<string> Bullet { get; set; }

Spawn one of these particles when hit by a bullet.

public List<string> BulletDecal { get; set; }

Use one of these as the bullet impact decal.

public List<string> SoftParticles { get; set; }

Spawn one of these particles on impact.

public List<string> SoftDecal { get; set; }

Use one of these as a physics impact decal.

public List<string> HardParticles { get; set; }

Spawn one of these particles on impact.

public List<string> HardDecal { get; set; }

Use one of these as a physics impact decal.

public bool Equals( object obj )

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public int GetHashCode( )

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public string ToString( )

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public Type GetType( )

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