struct Surface.ScrapeEffectData
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public float RoughnessFactor { get; set; }
Similar to friction but only affects whether a scrape is rough or smooth.
public float RoughThreshold { get; set; }
Surface roughness greater than this results in rough scrapes.
public List<string> SmoothParticles { get; set; }
Spawn one of these particle effects during a smooth scrape.
public List<string> RoughParticles { get; set; }
Spawn one of these particle effects during a rough scrape.
public List<string> SmoothDecal { get; set; }
Use one of these particles during a smooth scrape.
public List<string> RoughDecal { get; set; }
Use one of these particles during a rough scrape.
public bool Equals( object obj )
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public int GetHashCode( )
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public string ToString( )
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public Type GetType( )
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public Surface.ScrapeEffectData( )
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