struct Surface.ScrapeEffectData

in global :: Sandbox

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public float RoughnessFactor { get; set; }

Similar to friction but only affects whether a scrape is rough or smooth.

public float RoughThreshold { get; set; }

Surface roughness greater than this results in rough scrapes.

public List<string> SmoothParticles { get; set; }

Spawn one of these particle effects during a smooth scrape.

public List<string> RoughParticles { get; set; }

Spawn one of these particle effects during a rough scrape.

public List<string> SmoothDecal { get; set; }

Use one of these particles during a smooth scrape.

public List<string> RoughDecal { get; set; }

Use one of these particles during a rough scrape.

public bool Equals( object obj )

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public int GetHashCode( )

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public string ToString( )

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public Type GetType( )

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public Surface.ScrapeEffectData( )

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