struct Surface.SoundData

in global :: Sandbox

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public string FootLeft { get; set; }

Left footstep sound.

public string FootRight { get; set; }

Right footstep sound.

public string FootLaunch { get; set; }

Jump sound for this surface.

public string FootLand { get; set; }

Landing sound for this surface.

public string Bullet { get; set; }

Bullet impact sound for this surface.

public string ImpactHard { get; set; }

Hard, high velocity impact sound.

public string ImpactSoft { get; set; }

Soft, low velocity impact sound.

public string ScrapeRough { get; set; }

Rough scraping sound when scraping against another surface.

public string ScrapeSmooth { get; set; }

Smooth scraping sound when scraping against another surface.

public bool Equals( object obj )

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public int GetHashCode( )

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public string ToString( )

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public Type GetType( )

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