struct Surface.SoundData
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public string FootLeft { get; set; }
Left footstep sound.
public string FootRight { get; set; }
Right footstep sound.
public string FootLaunch { get; set; }
Jump sound for this surface.
public string FootLand { get; set; }
Landing sound for this surface.
public string Bullet { get; set; }
Bullet impact sound for this surface.
public string ImpactHard { get; set; }
Hard, high velocity impact sound.
public string ImpactSoft { get; set; }
Soft, low velocity impact sound.
public string ScrapeRough { get; set; }
Rough scraping sound when scraping against another surface.
public string ScrapeSmooth { get; set; }
Smooth scraping sound when scraping against another surface.
public bool Equals( object obj )
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public int GetHashCode( )
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public string ToString( )
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public Type GetType( )
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