class TerrainStorage
Stores heightmaps, control maps and materials.
public float TerrainSize { get; set; }
Uniform world size of the width and length of the terrain.
public float TerrainHeight { get; set; }
World size of the maximum height of the terrain.
public TerrainStorage( )
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public bool Equals( object obj )
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public Type GetType( )
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public string ToString( )
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public string ResourceName { get; }
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public string ResourcePath { get; }
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public int ResourceId { get; }
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public bool IsValid { get; }
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public void Deserialize( JsonObject jso )
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public void LoadFromJson( string json )
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public JsonObject Serialize( )
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public void StateHasChanged( )
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public int GetHashCode( )
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public bool HasUnsavedChanges { get; }
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public int ResourceVersion { get; }
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public byte[] GetDominantControlMapIndices( int x, int y, int w, int h )
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public void SetResolution( int resolution )
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public TerrainStorage.TerrainMaterialSettings MaterialSettings { get; set; }
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public List<TerrainMaterial> Materials { get; set; }
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public int Resolution { get; set; }
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public byte[] HolesMap { get; set; }
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public Color32[] ControlMap { get; set; }
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public IEnumerable<string> GetReferencedPackages( )
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public ushort[] HeightMap { get; set; }
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