struct TextRendering.Scope

in global :: Sandbox

Defines a scope of text, all using the same style.


public TextRendering.Shadow ShadowUnder

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public TextRendering.Shadow Shadow

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public TextRendering.Outline Outline

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public float WordSpacing

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public float LetterSpacing

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public float LineHeight

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public bool FontItalic

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public int FontWeight

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public TextRendering.Outline OutlineUnder

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public float FontSize

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public Color TextColor

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public string Text

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public TextRendering.Scope( string text, ref Color color, float size, string font = Roboto, int weight = 400 )

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public Type GetType( )

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public string ToString( )

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public bool Equals( object obj )

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public static TextRendering.Scope Default { get; }

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public string FontName

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public int GetHashCode( )

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