class TextRendering

in global :: Sandbox

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public static Texture GetOrCreateTexture( ref TextRendering.Scope scope, Vector2 clip = null, TextFlag flag = LeftTop, FontSmooth smooth = Auto )

Create a texture from the scope. The texture will either be a cached version or will be rendered immediately

public Type GetType( )

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public string ToString( )

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public bool Equals( object obj )

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public int GetHashCode( )

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