class TextRendering
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public static Texture GetOrCreateTexture( ref TextRendering.Scope scope, Vector2 clip = null, TextFlag flag = LeftTop, FontSmooth smooth = Auto )
Create a texture from the scope. The texture will either be a cached version or will be rendered immediately
public Type GetType( )
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public string ToString( )
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public bool Equals( object obj )
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public int GetHashCode( )
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