class Time

in global :: Sandbox

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public static float Now { get; set; }

The time since game startup

public static float Delta { get; set; }

The delta between the last frame and the current (for all intents and purposes)

public static IDisposable Scope( float now, float delta )

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public Type GetType( )

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public string ToString( )

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public bool Equals( object obj )

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public int GetHashCode( )

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public Time( )

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