class Time
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public static float Now { get; set; }
The time since game startup
public static float Delta { get; set; }
The delta between the last frame and the current (for all intents and purposes)
public static IDisposable Scope( float now, float delta )
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public Type GetType( )
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public string ToString( )
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public bool Equals( object obj )
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public int GetHashCode( )
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public Time( )
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