struct Tonemapping.TonemappingMode

in global :: Sandbox

Options to select a tonemapping algorithm to use for color grading.


public static Tonemapping.TonemappingMode HableFilmic

John Hable's filmic tonemapping algorithm. Matches the default curve Source 2 uses based on Uncharted 2.

public static Tonemapping.TonemappingMode ACES

The most realistic tonemapper at handling bright light, desaturating light as it becomes brighter. This is slightly more expensive than other options.

public static Tonemapping.TonemappingMode ReinhardJodie

Reinhard's tonemapper, which is a simple and fast tonemapper.

public static Tonemapping.TonemappingMode Linear

Linear tonemapper, only applies autoexposure.

public bool HasFlag( Enum flag )

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public bool Equals( object obj )

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public int GetHashCode( )

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public int CompareTo( object target )

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public string ToString( )

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public string ToString( string format )

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public string ToString( IFormatProvider provider )

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public string ToString( string format, IFormatProvider provider )

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public TypeCode GetTypeCode( )

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public Type GetType( )

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public int value__

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