struct TrailTextureConfig

in global :: Sandbox

Defines how a trail is going to be textured. Used by TrailRenderer.


public static TrailTextureConfig Default { get; }

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public Texture Texture { get; set; }

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public bool WorldSpace { get; set; }

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public float UnitsPerTexture { get; set; }

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public float Scale { get; set; }

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public float Offset { get; set; }

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public float Scroll { get; set; }

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public bool Equals( object obj )

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public int GetHashCode( )

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public string ToString( )

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public Type GetType( )

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public TrailTextureConfig( )

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