class VertexBuffer
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public bool Indexed { get; }
Whether this vertex buffer has any indexes. This is set by .
public void Init( bool useIndexBuffer )
Clear the buffer and set whether it will have indices.
useIndexBufferWhether this buffer will have indices. Affects .
public void Add( Vertex v )
Add a vertex
public void AddIndex( int i )
Add an index. This is relative to the top of the vertex buffer. So 0 is Vertex.Count., 1 is Vertex.Count -1
public void AddTriangleIndex( int a, int b, int c )
Add a triangle by indices. This is relative to the top of the vertex buffer. So 0 is Vertex.Count.
public void AddRawIndex( int i )
Add an index. This is NOT relative to the top of the vertex buffer.
public void Clear( )
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public Type GetType( )
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public string ToString( )
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public bool Equals( object obj )
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public int GetHashCode( )
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public VertexBuffer( )
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public Vertex Default
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