class VideoPlayer.AudioAccessor
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public bool ListenLocal { get; set; }
Place the listener at 0,0,0 facing 1,0,0.
public Vector3 Position { get; set; }
Position of the sound.
public Mixer TargetMixer { get; set; }
Which mixer do we want to write to
public float Volume { get; set; }
Volume of the sound.
public Type GetType( )
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public string ToString( )
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public bool Equals( object obj )
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public int GetHashCode( )
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