class VideoPlayer.AudioAccessor

in global :: Sandbox

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public bool ListenLocal { get; set; }

Place the listener at 0,0,0 facing 1,0,0.

public Vector3 Position { get; set; }

Position of the sound.

public Mixer TargetMixer { get; set; }

Which mixer do we want to write to

public float Volume { get; set; }

Volume of the sound.

public Type GetType( )

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public string ToString( )

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public bool Equals( object obj )

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public int GetHashCode( )

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