class Voice

in global :: Sandbox

Records and transmits voice/microphone input to other players.


public RealTimeSince LastPlayed { get; }

How long has it been since this sound played?

public float LaughterScore { get; }

Laughter score for the current audio frame, between 0 and 1

public MixerHandle VoiceMixer { get; set; }

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public float Distance { get; set; }

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public Curve Falloff { get; set; }

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public IReadOnlyList<float> Visemes { get; }

A list of 15 lipsync viseme weights. Requires to be enabled.

public bool IsListening { get; set; }

Returns true if the mic is listening. Even if it's listening, it might not be playing - because it will only record and transmit if it can hear sound.

public float Amplitude { get; }

Measure of audio loudness.

public Vector3 LocalPosition { get; set; }

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public Transform LocalTransform { get; set; }

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public Guid Id { get; }

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public Vector3 LocalScale { get; set; }

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public Rotation LocalRotation { get; set; }

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public IEnumerable<T> GetComponentsInParent( bool includeDisabled = False, bool includeSelf = True )

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public T GetComponentInChildren( bool includeDisabled = False, bool includeSelf = True )

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public IEnumerable<T> GetComponentsInChildren( bool includeDisabled = False, bool includeSelf = True )

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public IEnumerable<T> GetComponents( bool includeDisabled = False )

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public T GetComponent( bool includeDisabled = False )

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public T GetOrAddComponent( bool startEnabled = True )

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public T AddComponent( bool startEnabled = True )

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public T GetComponentInParent( bool includeDisabled = False, bool includeSelf = True )

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public DebugOverlaySystem DebugOverlay { get; }

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public void Deserialize( JsonObject node )

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public bool IsProxy { get; }

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public JsonNode Serialize( GameObject.SerializeOptions options = null )

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public ComponentFlags Flags { get; set; }

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public void DeserializeImmediately( JsonObject node )

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public int ComponentVersion { get; }

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public Transform WorldTransform { get; set; }

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public Vector3 WorldPosition { get; set; }

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public Rotation WorldRotation { get; set; }

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public Vector3 WorldScale { get; set; }

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public Type GetType( )

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public string ToString( )

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public bool Equals( object obj )

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public GameObject.NetworkAccessor Network { get; }

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public Voice( )

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public void Reset( )

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public float Volume { get; set; }

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public Voice.ActivateMode Mode { get; set; }

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public string PushToTalkInput { get; set; }

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public bool WorldspacePlayback { get; set; }

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public bool Loopback { get; set; }

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public SkinnedModelRenderer Renderer { get; set; }

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public float MorphScale { get; set; }

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public float MorphSmoothTime { get; set; }

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public Mixer TargetMixer { get; set; }

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public bool IsRecording { get; }

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public Scene Scene { get; }

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public GameTransform Transform { get; }

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public GameObject GameObject { get; }

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public void Invoke( float secondsDelay, Action action, CancellationToken ct = null )

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public ComponentList Components { get; }

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public bool Active { get; }

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public bool IsValid { get; }

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public Action OnComponentEnabled { get; set; }

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public Action OnComponentStart { get; set; }

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public Action OnComponentUpdate { get; set; }

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public Action OnComponentFixedUpdate { get; set; }

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public Action OnComponentDisabled { get; set; }

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public Action OnComponentDestroy { get; set; }

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public void Destroy( )

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public void DestroyGameObject( )

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public int GetHashCode( )

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public void EditLog( string name, object source )

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public bool Enabled { get; set; }

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public ITagSet Tags { get; }

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