class VolumetricFogParameters

in global :: Sandbox

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public bool Enabled { get; set; }

Indicates whether the fog system is enabled.

public float Anisotropy { get; set; }

Level of anisotropy.

public float Scattering { get; set; }

Scattering value.

public float DrawDistance { get; set; }

Draw distance.

public float FadeInStart { get; set; }

Start distance where fading begins.

public float FadeInEnd { get; set; }

End distance where fading concludes.

public float IndirectStrength { get; set; }

Strength of indirect illumination.

public Texture BakedIndirectTexture { get; set; }

Provides indirect lighting from a baked volume texture. This gets compiled with your map and is provided by an env_volumetric_controller.

Remarks: You shouldn't expect to be able to add new runtime fog volumes if using this.

public bool ForceNoClipmaps { get; set; }

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public bool ContinuousMode { get; set; }

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public Type GetType( )

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public string ToString( )

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public bool Equals( object obj )

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public int GetHashCode( )

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public VolumetricFogParameters( )

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