class VolumetricFogParameters
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public bool Enabled { get; set; }
Indicates whether the fog system is enabled.
public float Anisotropy { get; set; }
Level of anisotropy.
public float Scattering { get; set; }
Scattering value.
public float DrawDistance { get; set; }
Draw distance.
public float FadeInStart { get; set; }
Start distance where fading begins.
public float FadeInEnd { get; set; }
End distance where fading concludes.
public float IndirectStrength { get; set; }
Strength of indirect illumination.
public Texture BakedIndirectTexture { get; set; }
Provides indirect lighting from a baked volume texture. This gets compiled with your map and is provided by an env_volumetric_controller.
Remarks: You shouldn't expect to be able to add new runtime fog volumes if using this.
public bool ForceNoClipmaps { get; set; }
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public bool ContinuousMode { get; set; }
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public Type GetType( )
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public string ToString( )
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public bool Equals( object obj )
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public int GetHashCode( )
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public VolumetricFogParameters( )
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