class DesignerSerializationVisibilityAttribute
in global :: System . ComponentModel
Specifies the type of persistence to use when serializing a property on a component at design time.
public DesignerSerializationVisibilityAttribute( DesignerSerializationVisibility visibility )
Initializes a new instance of the class using the specified value.
visibilityOne of the values.
public static DesignerSerializationVisibilityAttribute Content
Specifies that a serializer should serialize the contents of the property, rather than the property itself. This field is read-only.
public static DesignerSerializationVisibilityAttribute Default
Specifies the default value, which is , that is, a visual designer uses default rules to generate the value of a property. This field is read-only.
public bool Equals( object obj )
Indicates whether this instance and a specified object are equal.
objAnother object to compare to.- Returns if is equal to this instance; otherwise, .
public static DesignerSerializationVisibilityAttribute Hidden
Specifies that a serializer should not serialize the value of the property. This field is read-only.
public DesignerSerializationVisibility Visibility { get; }
Gets a value indicating the basic serialization mode a serializer should use when determining whether and how to persist the value of a property.
- Returns One of the values. The default is .
public static DesignerSerializationVisibilityAttribute Visible
Specifies that a serializer should be allowed to serialize the value of the property. This field is read-only.
public int GetHashCode( )
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public bool IsDefaultAttribute( )
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public object TypeId { get; }
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public bool Match( object obj )
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public Type GetType( )
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public string ToString( )
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