namespace Numerics

in global :: System

This namespace contains:

class BitOperations
interface IAdditionOperators<TSelf,TOther,TResult>
interface IAdditiveIdentity<TSelf,TResult>
interface IBinaryFloatingPointIeee754<TSelf>
interface IBinaryInteger<TSelf>
interface IBinaryNumber<TSelf>
interface IBitwiseOperators<TSelf,TOther,TResult>
interface IComparisonOperators<TSelf,TOther,TResult>
interface IDecrementOperators<TSelf>
interface IDivisionOperators<TSelf,TOther,TResult>
interface IEqualityOperators<TSelf,TOther,TResult>
interface IExponentialFunctions<TSelf>
interface IFloatingPoint<TSelf>
interface IFloatingPointConstants<TSelf>
interface IFloatingPointIeee754<TSelf>
interface IHyperbolicFunctions<TSelf>
interface IIncrementOperators<TSelf>
interface ILogarithmicFunctions<TSelf>
interface IMinMaxValue<TSelf>
interface IModulusOperators<TSelf,TOther,TResult>
interface IMultiplicativeIdentity<TSelf,TResult>
interface IMultiplyOperators<TSelf,TOther,TResult>
interface INumber<TSelf>
interface INumberBase<TSelf>
interface IPowerFunctions<TSelf>
interface IRootFunctions<TSelf>
interface IShiftOperators<TSelf,TOther,TResult>
interface ISignedNumber<TSelf>
interface ISubtractionOperators<TSelf,TOther,TResult>
interface ITrigonometricFunctions<TSelf>
interface IUnaryNegationOperators<TSelf,TResult>
interface IUnaryPlusOperators<TSelf,TResult>
interface IUnsignedNumber<TSelf>
struct Matrix3x2 Represents a 3x2 matrix.
struct Matrix4x4 Represents a 4x4 matrix.
struct Plane Represents a plane in three-dimensional space.
struct Quaternion Represents a vector that is used to encode three-dimensional physical rotations.
struct TotalOrderIeee754Comparer<T>
class Vector Provides a collection of static convenience methods for creating, manipulating, combining, and converting generic vectors.
struct Vector<T> Represents a single vector of a specified numeric type that is suitable for low-level optimization of parallel algorithms.
struct Vector2 Represents a vector with two single-precision floating-point values.
struct Vector3 Represents a vector with three single-precision floating-point values.
struct Vector4 Represents a vector with four single-precision floating-point values.