struct Quaternion
in global :: System . Numerics
Represents a vector that is used to encode three-dimensional physical rotations.
public Quaternion( Vector3 vectorPart, float scalarPart )
Creates a quaternion from the specified vector and rotation parts.
vectorPartThe vector part of the quaternion.scalarPartThe rotation part of the quaternion.
public Quaternion( float x, float y, float z, float w )
Constructs a quaternion from the specified components.
xThe value to assign to the X component of the quaternion.yThe value to assign to the Y component of the quaternion.zThe value to assign to the Z component of the quaternion.wThe value to assign to the W component of the quaternion.
public static Quaternion Add( Quaternion value1, Quaternion value2 )
Adds each element in one quaternion with its corresponding element in a second quaternion.
value1The first quaternion.value2The second quaternion.- Returns The quaternion that contains the summed values of and .
public static Quaternion Concatenate( Quaternion value1, Quaternion value2 )
Concatenates two quaternions.
value1The first quaternion rotation in the series.value2The second quaternion rotation in the series.- Returns A new quaternion representing the concatenation of the rotation followed by the rotation.
public static Quaternion Conjugate( Quaternion value )
Returns the conjugate of a specified quaternion.
valueThe quaternion.- Returns A new quaternion that is the conjugate of .
public static Quaternion CreateFromAxisAngle( Vector3 axis, float angle )
Creates a quaternion from a unit vector and an angle to rotate around the vector.
axisThe unit vector to rotate around.angleThe angle, in radians, to rotate around the vector.- Returns The newly created quaternion.
public static Quaternion CreateFromRotationMatrix( Matrix4x4 matrix )
Creates a quaternion from the specified rotation matrix.
matrixThe rotation matrix.- Returns The newly created quaternion.
public static Quaternion CreateFromYawPitchRoll( float yaw, float pitch, float roll )
Creates a new quaternion from the given yaw, pitch, and roll.
yawThe yaw angle, in radians, around the Y axis.pitchThe pitch angle, in radians, around the X axis.rollThe roll angle, in radians, around the Z axis.- Returns The resulting quaternion.
public static Quaternion Divide( Quaternion value1, Quaternion value2 )
Divides one quaternion by a second quaternion.
value1The dividend.value2The divisor.- Returns The quaternion that results from dividing by .
public static float Dot( Quaternion quaternion1, Quaternion quaternion2 )
Calculates the dot product of two quaternions.
quaternion1The first quaternion.quaternion2The second quaternion.- Returns The dot product.
public bool Equals( Quaternion other )
Returns a value that indicates whether this instance and another quaternion are equal.
otherThe other quaternion.- Returns if the two quaternions are equal; otherwise, .
public bool Equals( object obj )
Returns a value that indicates whether this instance and a specified object are equal.
objThe object to compare with the current instance.- Returns if the current instance and are equal; otherwise, . If is , the method returns .
public static Quaternion Identity { get; }
Gets a quaternion that represents no rotation.
- Returns A quaternion whose values are (0, 0, 0, 1).
public static Quaternion Inverse( Quaternion value )
Returns the inverse of a quaternion.
valueThe quaternion.- Returns The inverted quaternion.
public bool IsIdentity { get; }
Gets a value that indicates whether the current instance is the identity quaternion.
- Returns if the current instance is the identity quaternion; otherwise, .
public static Quaternion Lerp( Quaternion quaternion1, Quaternion quaternion2, float amount )
Performs a linear interpolation between two quaternions based on a value that specifies the weighting of the second quaternion.
quaternion1The first quaternion.quaternion2The second quaternion.amountThe relative weight of in the interpolation.- Returns The interpolated quaternion.
public static Quaternion Multiply( Quaternion value1, Quaternion value2 )
Returns the quaternion that results from multiplying two quaternions together.
value1The first quaternion.value2The second quaternion.- Returns The product quaternion.
public static Quaternion Multiply( Quaternion value1, float value2 )
Returns the quaternion that results from scaling all the components of a specified quaternion by a scalar factor.
value1The source quaternion.value2The scalar value.- Returns The scaled quaternion.
public static Quaternion Negate( Quaternion value )
Reverses the sign of each component of the quaternion.
valueThe quaternion to negate.- Returns The negated quaternion.
public static Quaternion Normalize( Quaternion value )
Divides each component of a specified by its length.
valueThe quaternion to normalize.- Returns The normalized quaternion.
public static Quaternion op_Addition( Quaternion value1, Quaternion value2 )
Adds each element in one quaternion with its corresponding element in a second quaternion.
value1The first quaternion.value2The second quaternion.- Returns The quaternion that contains the summed values of and .
public static Quaternion op_Division( Quaternion value1, Quaternion value2 )
Divides one quaternion by a second quaternion.
value1The dividend.value2The divisor.- Returns The quaternion that results from dividing by .
public static bool op_Equality( Quaternion value1, Quaternion value2 )
Returns a value that indicates whether two quaternions are equal.
value1The first quaternion to compare.value2The second quaternion to compare.- Returns if the two quaternions are equal; otherwise, .
public static bool op_Inequality( Quaternion value1, Quaternion value2 )
Returns a value that indicates whether two quaternions are not equal.
value1The first quaternion to compare.value2The second quaternion to compare.- Returns if and are not equal; otherwise, .
public static Quaternion op_Multiply( Quaternion value1, Quaternion value2 )
Returns the quaternion that results from multiplying two quaternions together.
value1The first quaternion.value2The second quaternion.- Returns The product quaternion.
public static Quaternion op_Multiply( Quaternion value1, float value2 )
Returns the quaternion that results from scaling all the components of a specified quaternion by a scalar factor.
value1The source quaternion.value2The scalar value.- Returns The scaled quaternion.
public static Quaternion op_Subtraction( Quaternion value1, Quaternion value2 )
Subtracts each element in a second quaternion from its corresponding element in a first quaternion.
value1The first quaternion.value2The second quaternion.- Returns The quaternion containing the values that result from subtracting each element in from its corresponding element in .
public static Quaternion op_UnaryNegation( Quaternion value )
Reverses the sign of each component of the quaternion.
valueThe quaternion to negate.- Returns The negated quaternion.
public static Quaternion Slerp( Quaternion quaternion1, Quaternion quaternion2, float amount )
Interpolates between two quaternions, using spherical linear interpolation.
quaternion1The first quaternion.quaternion2The second quaternion.amountThe relative weight of the second quaternion in the interpolation.- Returns The interpolated quaternion.
public static Quaternion Subtract( Quaternion value1, Quaternion value2 )
Subtracts each element in a second quaternion from its corresponding element in a first quaternion.
value1The first quaternion.value2The second quaternion.- Returns The quaternion containing the values that result from subtracting each element in from its corresponding element in .
public float W
The rotation component of the quaternion.
public float X
The X value of the vector component of the quaternion.
public float Y
The Y value of the vector component of the quaternion.
public float Z
The Z value of the vector component of the quaternion.
public float Length( )
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public float LengthSquared( )
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public string ToString( )
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public Type GetType( )
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public float Item { get; set; }
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public int GetHashCode( )
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public static Quaternion Zero { get; }
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