struct Capsule

in global

A capsule object, defined by 2 points and a radius. A capsule is a cylinder with round ends (inset half spheres on each end).


public Vector3 CenterA

Position of point A.

public Vector3 CenterB

Position of point B.

public float Radius

Radius of a capsule.

public static Capsule FromHeightAndRadius( float height, float radius )

Creates a capsule where Point A is radius units above the ground and Point B is height minus radius units above the ground.

public Vector3 RandomPointInside { get; }

Returns a random point within this capsule.

public Vector3 RandomPointOnEdge { get; }

Returns a random point on the edge of this capsule.

public static bool op_Equality( Capsule left, Capsule right )

😔 No documentation found.

public static bool op_Inequality( Capsule left, Capsule right )

😔 No documentation found.

public bool Equals( object obj )

😔 No documentation found.

public bool Equals( Capsule o )

😔 No documentation found.

public int GetHashCode( )

😔 No documentation found.

public string ToString( )

😔 No documentation found.

public Type GetType( )

😔 No documentation found.

public Capsule( Vector3 a, Vector3 b, float r )

😔 No documentation found.