class EditorModelAttribute

in global

Declare a model to represent this entity in editor. This is a common attribute so it's leaked out of the Editor namespace.


public string Model { get; set; }

The model to display in the editor.

public bool CastShadows { get; set; }

Whether the model should cast shadows in the editor.

public bool FixedBounds { get; set; }

Don't reorient bounds. This is used for things that have fixed bounds in the game, like info_player_start.

public Color StaticColor { get; set; }

Tint color for this editor model instance when the entity it represents is static.

public Color DynamicColor { get; set; }

Tint color for this editor model instance when the entity it represents is dynamic.

public bool Equals( object obj )

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public int GetHashCode( )

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public object TypeId { get; }

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public bool Match( object obj )

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public bool IsDefaultAttribute( )

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public Type GetType( )

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public string ToString( )

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public EditorModelAttribute( string model, string staticColor = white, string dynamicColor = white )

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