struct Ray

in global

A struct describing an origin and direction


public Vector3 Position { get; set; }

Origin of the ray.

public Vector3 Forward { get; set; }

Direction of the ray.

public Ray ToLocal( ref Transform tx )

Convert a ray to be local to this transform

public Ray ToWorld( ref Transform tx )

Convert a ray from being local to this transform

public Vector3 Project( float distance )

Returns a point on the ray at given distance.

  • distance How far from the the point should be.
  • Returns The point at given distance.

public static bool op_Equality( Ray left, Ray right )

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public static bool op_Inequality( Ray left, Ray right )

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public bool Equals( object obj )

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public bool Equals( Ray o )

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public int GetHashCode( )

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public string ToString( )

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public Type GetType( )

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public Ray( Vector3 origin, Vector3 direction )

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